Mrf Web Technologies specialize in quality website management services for your business. We can assist you from the earliest development stages of your website plan to the very end stages and even more. Our support staff of graphic designers, creative writers, and marketing specialists will ensure your website solution will be creative, unique and effective for all your business needs. Visit the many services that we offer, to find out how Delta Decisions will promote your website identity to the website market at all levels.
WEBSITE DESIGN & DEVELOPMENT SERVICES
Mrf Web Technologies Providing Professional website design services for your business. We take pride in creating quality designs that meet all your needs. See our website design section; it’s one of our many website management services.
WEBSITE E-COMMERCE SOLUTIONS
Mrf Web Technologies Providing Powerful, affordable e-commerce solutions for your business. From free to very robust shopping solutions, we have something to fit your needs. See our website e-commerce section; it’s one of our valuable website management services.
WEBSITE BRANDING SOLUTIONS
Create a professional unique website presence. Brand your business domain, your products, and your website layout!
WEBSITE MARKETING SERVICES
Increase your online visibility and watch your business grow. Have your business website searchable in all major search engines. See our website marketing section; it’s one of our website management services.
WEBSITE HOSTING SERVICES
Mrf Web Technologies Providing World-class quality Tier 1 Internet Data Centers that are optimized to provide an industry-leading web, data and applications hosting environment. See our website hosting section; it’s one of our first class website management services.
WEBSITE CONTENT MANAGEMENT SYSTEM SERVICES
Mrf web technologies are now providing custom designed Mambo/Joomla content management systems for your business. Use our custom interface to control your entire internet or intranet. Create new menus, add images, save files as PDF’s all in a matter of minutes.
Welcome To Our Website
January 31, 2009DHTML Slide Show Script (On Click)
January 30, 2009***********************************************/
//["ID of content to frequency cap", "Display frequency interval (full hours only)"]
var capcontent=new Array()
capcontent[0]=["myad", "1 hr"]
capcontent[1]=["mynote", "3 hr"]
function get_cookie(Name) {
var search = Name + “=”
var returnvalue = “”;
if (document.cookie.length > 0) {
offset = document.cookie.indexOf(search)
if (offset != -1) { // if cookie exists
offset += search.length
end = document.cookie.indexOf(“;”, offset);
if (end == -1)
end = document.cookie.length;
returnvalue=unescape(document.cookie.substring(offset, end))
}
}
return returnvalue;
}
function resetcookie(id){
var expireDate = new Date()
expireDate.setHours(expireDate.getHours()-10)
document.cookie = id+”=;path=/;expires=” + expireDate.toGMTString()
}
function showorhide(caparray){
if (get_cookie(caparray[0])!=”)
document.write(“#”+caparray[0]+”{display: none;}\n”) //CSS TO HIDE CONTENT BTW FREQUENCY
else{
var expireDate = new Date()
expireDate.setHours(expireDate.getHours()+parseInt(caparray[1]))
document.cookie = caparray[0]+”=”+parseInt(caparray[1])+”;path=/;expires=” + expireDate.toGMTString()
}
}
document.write(‘\n’)
for (i=0; i<capcontent.length; i++){
if (get_cookie(capcontent[i][0])!=parseInt(capcontent[i][1]))
resetcookie(capcontent[i][0])
showorhide(capcontent[i])
}
document.write(”)
//some content
//some content
Web Development Most Welcome
January 16, 2009More datail please visit our website
Web Management India
Web Solution Tools.
Mrf Web Design
Mrf Web Development
Mrf Web Development
Website
January 10, 2009A web site is a collection of Web pages, images, videos or other digital assets that is
hosted on one or more web servers, usually accessible via the Internet.
A Web page is a document, typically written in (X)HTML, that is almost always
accessible via HTTP, a protocol that transfers information from the Web server to
display in the user’s Web browser.
All publicly accessible websites are seen collectively as constituting the “World Wide
Web”.
The pages of a website can usually be accessed from a common root URL called the
homepage, and usually reside on the same physical server. The URLs of the pages
organize them into a hierarchy, although the hyperlinks between them control how the
reader perceives the overall structure and how the traffic flows between the different
parts of the site.
Some websites require a subscription to access some or all of their content. Examples
of subscription sites include many business sites, parts of many news sites, academic
journal sites, gaming sites, message boards, Web-based e-mail, services, social
networking websites, and sites providing real-time stock market data. Because they
require authentication to view the content they are technically an Intranet site.
History
The World Wide Web was created in 1990 by CERN engineer, Tim Berners-Lee.[1] On
30 April 1993, CERN announced that the World Wide Web would be free to anyone.[2]
Before the introduction of HTML and HTTP other protocols such as file transfer protocol
and the gopher protocol were used to retrieve individual files from a server. These
protocols offer a simple directory structure which the user navigates and chooses files
to download. Documents were most often presented as plain text files without
formatting or were encoded in word processor formats.
Overview
Organized by function a website may be
* a personal website
* a commercial website
* a government website
* a non-profit organization website
It could be the work of an individual, a business or other organization, and is typically
dedicated to some particular topic or purpose. Any website can contain a hyperlink to
any other website, so the distinction between individual sites, as perceived by the
user, may sometimes be blurred.
Websites are written in, or dynamically converted to, HTML (Hyper Text Markup
Language) and are accessed using a software interface classified as an user agent.
Web pages can be viewed or otherwise accessed from a range of computer-based and
Internet-enabled devices of various sizes, including desktop computers, laptops, PDAs
and cell phones.
A website is hosted on a computer system known as a web server, also called an HTTP
server, and these terms can also refer to the software that runs on these systems and
that retrieves and delivers the Web pages in response to requests from the website
users. Apache is the most commonly used Web server software (according to Netcraft
statistics) and Microsoft’s Internet Information Server (IIS) is also commonly used.
Website styles
Static Website
A Static Website is one that has web pages stored on the server in the same form as
the user will view them. It is primarily coded in HTML (Hyper-text Markup Language).
A static website is also called a Classic website, a 5-page website or a Brochure
website because it simply presents pre-defined information to the user. It may include
information about a company and its products and services via text, photos, Flash
animation, audio/video and interactive menus and navigation.
This type of website usually displays the same information to all visitors, thus the
information is static. Similar to handing out a printed brochure to customers or clients,
a static website will generally provide consistent, standard information for an extended
period of time. Although the website owner may make updates periodically, it is a
manual process to edit the text, photos and other content and may require basic
website design skills and software.
In summary, visitors are not able to control what information they receive via a static
website, and must instead settle for whatever content the website owner has decided
to offer at that time.
They are edited using four broad categories of software:
* Text editors, such as Notepad or TextEdit, where the HTML is manipulated directly
within the editor program
* WYSIWYG offline editors, such as Microsoft FrontPage and Adobe Dreamweaver
(previously Macromedia Dreamweaver), where the site is edited using a GUI interface
and the underlying HTML is generated automatically by the editor software
* WYSIWYG Online editors, where the any media rich online presentation like
websites, widgets, intro, blogs etc. are created on a flash based platform.
* Template-based editors, such as Rapidweaver and iWeb, which allow users to
quickly create and upload websites to a web server without having to know anything
about HTML, as they just pick a suitable template from a palette and add pictures and
text to it in a DTP-like fashion without ever having to see any HTML code.
MRF Web Technologies
Mrf Web Design
Web Management India
Web Design Devlopment
Web Solution Tools
World Wide Web
January 10, 2009The World Wide Web (commonly shortened to the Web) is a system of interlinked
hypertext documents accessed via the Internet. With a Web browser, one can view
Web pages that may contain text, images, videos, and other multimedia and navigate
between them using hyperlinks. Using concepts from earlier hypertext systems, the
World Wide Web was begun in 1989 by English scientist Tim Berners-Lee, working at
the European Organization for Nuclear Research (CERN) in Geneva, Switzerland. In
1990, he proposed building a “web of nodes” storing “hypertext pages” viewed by
“browsers” on a network,[1] and released that web in 1992. Connected by the existing
Internet, other websites were created, around the world, adding international
standards for domain names & the HTML language. Since then, Berners-Lee has played
an active role in guiding the development of Web standards (such as the markup
languages in which Web pages are composed), and in recent years has advocated his
vision of a Semantic Web.
The World Wide Web enabled the spread of information over the Internet through an
easy-to-use and flexible format. It thus played an important role in popularising use of
the Internet, [2] to the extent that the World Wide Web has become a synonym for
Internet, with the two being conflated in popular use. [3]
How it works
Viewing a Web page on the World Wide Web normally begins either by typing the URL
of the page into a Web browser, or by following a hyperlink to that page or resource.
The Web browser then initiates a series of communication messages, behind the
scenes, in order to fetch and display it.
First, the server-name portion of the URL is resolved into an IP address using the
global, distributed Internet database known as the domain name system, or DNS. This
IP address is necessary to contact and send data packets to the Web server.
The browser then requests the resource by sending an HTTP request to the Web server
at that particular address. In the case of a typical Web page, the HTML text of the
page is requested first and parsed immediately by the Web browser, which will then
make additional requests for images and any other files that form a part of the page.
Statistics measuring a website’s popularity are usually based on the number of ‘page
views’ or associated server ‘hits’, or file requests, which take place.
Having received the required files from the Web server, the browser then renders the
page onto the screen as specified by its HTML, CSS, and other Web languages. Any
images and other resources are incorporated to produce the on-screen Web page that
the user sees.
Most Web pages will themselves contain hyperlinks to other related pages and perhaps
to downloads, source documents, definitions and other Web resources. Such a
collection of useful, related resources, interconnected via hypertext links, is what was
dubbed a “web” of information. Making it available on the Internet created what Tim
Berners-Lee first called the WorldWideWeb (a term written in CamelCase, subsequently
discarded) in November 1990.[1]
Berners-Lee has said that the most important feature of the World Wide Web is “Error
404″, which tells the user that a file does not exist. Without this feature, he said, the
web would have ground to a halt long ago.
Berners-Lee has also expressed regret over the format of the URL. Currently it is
divided into two parts – the route to the server which is divided by dots, and the file
path separated by slashes. The server route starts with the least significant element
and ends with the most significant, then the file path reverses this, moving from high
to low. Berners-Lee would have liked to see this rationalised. So an address which is
currently (e.g.) “http://www.mrfweb.we.bs /document/pictures/illustration.jpg” would
become http:/uk/co/examplesite/documents/pictures/illustration.jpg. In this format the
server no longer has any special place in the address, which is simply one coherent
hierarchical path.
History
History of the World Wide Web
This NeXT Computer used by Sir Tim Berners-Lee at CERN became the first Web server.
The underlying ideas of the Web can be traced as far back as 1980, when, at CERN in
Switzerland, Sir Tim Berners-Lee built ENQUIRE (a reference to Enquire Within Upon
Everything, a book he recalled from his youth). While it was rather different from the
system in use today, it contained many of the same core ideas (and even some of the
ideas of Berners-Lee’s next project after the World Wide Web, the Semantic Web).
In March 1989, Berners-Lee wrote a proposal[4] which referenced ENQUIRE and
described a more elaborate information management system. With help from Robert
Cailliau, he published a more formal proposal (on November 12, 1990) to build a
“Hypertext project” called “WorldWideWeb” (one word, also “W3″)[1] as a “web of
nodes” with “hypertext documents” to store data. That data would be viewed in
“hypertext pages” (webpages) by various “browsers” (line-mode or full-screen) on the
computer network, using an “access protocol” connecting the “Internet and DECnet
protocol worlds”.[1]
The proposal had been modeled after EBT’s (Electronic Book Technology, a spin-off
from the Institute for Research in Information and Scholarship at Brown University)
Dynatext SGML reader that CERN had licensed. The Dynatext system, although
technically advanced (a key player in the extension of SGML ISO 8879:1986 to
Hypermedia within HyTime), was considered too expensive and with an inappropriate
licensing policy for general HEP (High Energy Physics) community use: a fee for each
document and each time a document was charged.
A NeXT Computer was used by Berners-Lee as the world’s first Web server and also to
write the first Web browser, WorldWideWeb, in 1990. By Christmas 1990, Berners-Lee
had built all the tools necessary for a working Web:[5] the first Web browser (which
was a Web editor as well), the first Web server, and the first Web pages[6] which
described the project itself.
On August 6, 1991, he posted a short summary of the World Wide Web project on the
alt.hypertext newsgroup.[7] This date also marked the debut of the Web as a publicly
available service on the Internet.
The first server outside Europe was set up at SLAC in December 1991 [8].
The crucial underlying concept of hypertext originated with older projects from the
1960s, such as the Hypertext Editing System (HES) at Brown University— among
others Ted Nelson and Andries van Dam— Ted Nelson’s Project Xanadu and Douglas
Engelbart’s oN-Line System (NLS). Both Nelson and Engelbart were in turn inspired by
Vannevar Bush’s microfilm-based “memex,” which was described in the 1945 essay “As
We May Think”.
Berners-Lee’s breakthrough was to marry hypertext to the Internet. In his book
Weaving The Web, he explains that he had repeatedly suggested that a marriage
between the two technologies was possible to members of both technical communities,
but when no one took up his invitation, he finally tackled the project himself. In the
process, he developed a system of globally unique identifiers for resources on the Web
and elsewhere: the Uniform Resource Identifier.
The World Wide Web had a number of differences from other hypertext systems that
were then available. The Web required only unidirectional links rather than bidirectional
ones. This made it possible for someone to link to another resource without action by
the owner of that resource. It also significantly reduced the difficulty of implementing
Web servers and browsers (in comparison to earlier systems), but in turn presented the
chronic problem of link rot. Unlike predecessors such as HyperCard, the World Wide
Web was non-proprietary, making it possible to develop servers and clients
independently and to add extensions without licensing restrictions.
On April 30, 1993, CERN announced[9] that the World Wide Web would be free to
anyone, with no fees due. Coming two months after the announcement that the Gopher
protocol was no longer free to use, this produced a rapid shift away from Gopher and
towards the Web. An early popular Web browser was ViolaWWW, which was based
upon HyperCard.
Scholars generally agree, however, that the turning point for the World Wide Web
began with the introduction[10] of the Mosaic Web browser[11] in 1993, a graphical
browser developed by a team at the National Center for Supercomputing Applications at
the University of Illinois at Urbana-Champaign (NCSA-UIUC), led by Marc Andreessen.
Funding for Mosaic came from the High-Performance Computing and Communications
Initiative, a funding program initiated by the High Performance Computing and
Communication Act of 1991, one of several computing developments initiated by
Senator Al Gore.[12] Prior to the release of Mosaic, graphics were not commonly mixed
with text in Web pages, and its popularity was less than older protocols in use over the
Internet, such as Gopher and Wide Area Information Servers (WAIS). Mosaic’s graphical
user interface allowed the Web to become, by far, the most popular Internet protocol.
The World Wide Web Consortium (W3C) was founded by Tim Berners-Lee after he left
the European Organization for Nuclear Research (CERN) in October, 1994. It was
founded at the Massachusetts Institute of Technology Laboratory for Computer Science
(MIT/LCS) with support from the Defense Advanced Research Projects Agency
(DARPA)—which had pioneered the Internet—and the European Commission.
Standards
Web standards
Many formal standards and other technical specifications define the operation of
different aspects of the World Wide Web, the Internet, and computer information
exchange. Many of the documents are the work of the World Wide Web Consortium
(W3C), headed by Berners-Lee, but some are produced by the Internet Engineering
Task Force (IETF) and other organizations.
Usually, when Web standards are discussed, the following publications are seen as
foundational:
* Recommendations for markup languages, especially HTML and XHTML, from the
W3C. These define the structure and interpretation of hypertext documents.
* Recommendations for stylesheets, especially CSS, from the W3C.
* Standards for ECMAScript (usually in the form of JavaScript), from Ecma
International.
* Recommendations for the Document Object Model, from W3C.
Additional publications provide definitions of other essential technologies for the World
Wide Web, including, but not limited to, the following:
* Uniform Resource Identifier (URI), which is a universal system for referencing
resources on the Internet, such as hypertext documents and images. URIs, often called
URLs, are defined by the IETF’s RFC 3986 / STD 66: Uniform Resource Identifier (URI):
Generic Syntax, as well as its predecessors and numerous URI scheme-defining RFCs;
* HyperText Transfer Protocol (HTTP), especially as defined by RFC 2616: http://1.1
and RFC 2617: HTTP Authentication, which specify how the browser and server
authenticate each other.
Privacy
Computer users, who save time and money, and who gain conveniences and
entertainment, may or may not have surrendered the right to privacy in exchange for
using a number of technologies including the Web.[13] Worldwide, more than a half
billion people have used a social network service,[14] and of Americans who grew up
with the Web, half created an online profile[15] and are part of a generational shift
that could be changing norms.[16][17] Among services paid for by advertising, Yahoo!
could collect the most data about users of commercial websites, about 2,500 bits of
information per month about each typical user of its site and its affiliated advertising
network sites. Yahoo! was followed by MySpace with about half that potential and then
by AOL-TimeWarner, Google, Facebook, Microsoft, and eBay.[18]
Privacy representatives from 60 countries have resolved to ask for laws to complement
industry self-regulation, for education for children and other minors who use the Web,
and for default protections for users of social networks.[19] They also believe data
protection for personally identifiable information benefits business more than the sale
of that information.[19] Users can opt-in to features in browsers from companies such
as Apple, Google, Microsoft (beta) and Mozilla (beta) to clear their personal histories
locally and block some cookies and advertising networks[20] but they are still tracked
in websites’ server logs.[citation needed] Berners-Lee and colleagues see hope in
accountability and appropriate use achieved by extending the Web’s architecture to
policy awareness, perhaps with audit logging, reasoners and appliances.[21]
Security
The Web has become criminals’ preferred pathway for spreading malware. Cybercrime
carried out on the Web can include identity theft, fraud, espionage and intelligence
gathering.[22] Web-based vulnerabilities now outnumber traditional computer security
concerns,[23] and as measured by Google, about one in ten Web pages may contain
malicious code.[24] Most Web-based attacks take place on legitimate websites, and
most, as measured by Sophos, are hosted in the United States, China and Russia.[25]
The most common of all malware threats is SQL injection attacks against websites.[26]
Through HTML and URIs the Web was vulnerable to attacks like cross-site scripting
(XSS) that came with the introduction of JavaScript[27] and were exacerbated to some
degree by Web 2.0 and Ajax web design that favors the use of scripts.[28] Today by
one estimate, 70% of all websites are open to XSS attacks on their users.[29]
Proposed solutions vary to extremes. Large security vendors like McAfee already design
governance and compliance suites to meet post-9/11 regulations,[30] and some, like
Finjan have recommended active real-time inspection of code and all content regardless
of its source.[22] Some have argued that for enterprise to see security as a business
opportunity rather than a cost center,[31] “ubiquitous, always-on digital rights
management” enforced in the infrastructure by a handful of organizations must replace
the hundreds of companies that today secure data and networks.[32] Jonathan Zittrain
has said users sharing responsibility for computing safety is far preferable to locking
down the Internet.[33]
Web accessibility
Many countries regulate web accessibility as a requirement for web sites.
Java
A significant advance in Web technology was Sun Microsystems’ Java platform. It
enables Web pages to embed small programs (called applets) directly into the view.
These applets run on the end-user’s computer, providing a richer user interface than
simple Web pages. Java client-side applets never gained the popularity that Sun had
hoped for a variety of reasons, including lack of integration with other content (applets
were confined to small boxes within the rendered page) and the fact that many
computers at the time were supplied to end users without a suitably installed Java
Virtual Machine, and so required a download by the user before applets would appear.
Adobe Flash now performs many of the functions that were originally envisioned for
Java applets, including the playing of video content, animation, and some rich GUI
features. Java itself has become more widely used as a platform and language for
server-side and other programming.
JavaScript
JavaScript, on the other hand, is a scripting language that was initially developed for
use within Web pages. The standardized version is ECMAScript. While its name is
similar to Java, JavaScript was developed by Netscape and has very little to do with
Java, although the syntax of both languages is derived from the C programming
language. In conjunction with a Web page’s Document Object Model (DOM), JavaScript
has become a much more powerful technology than its creators originally
envisioned.[citation needed] The manipulation of a page’s DOM after the page is
delivered to the client has been called Dynamic HTML (DHTML), to emphasize a shift
away from static HTML displays.
In simple cases, all the optional information and actions available on a
JavaScript-enhanced Web page will have been downloaded when the page was first
delivered. Ajax (“Asynchronous JavaScript and XML”) is a group of interrelated web
development techniques used for creating interactive web applications that provide a
method whereby parts within a Web page may be updated, using new information
obtained over the network at a later time in response to user actions. This allows the
page to be more responsive, interactive and interesting, without the user having to
wait for whole-page reloads. Ajax is seen as an important aspect of what is being
called Web 2.0. Examples of Ajax techniques currently in use can be seen in Gmail,
Google Maps, and other dynamic Web applications.
Publishing Web pages
Web page production is available to individuals outside the mass media. In order to
publish a Web page, one does not have to go through a publisher or other media
institution, and potential readers could be found in all corners of the globe.
Many different kinds of information are available on the Web, and for those who wish
to know other societies, cultures, and peoples, it has become easier.
The increased opportunity to publish materials is observable in the countless personal
and social networking pages, as well as sites by families, small shops, etc., facilitated
by the emergence of free Web hosting services.
Statistics
According to a 2001 study, there were massively more than 550 billion documents on
the Web, mostly in the invisible Web, or deep Web.[34] A 2002 survey of 2,024 million
Web pages[35] determined that by far the most Web content was in English: 56.4%;
next were pages in German (7.7%), French (5.6%), and Japanese (4.9%). A more
recent study, which used Web searches in 75 different languages to sample the Web,
determined that there were over 11.5 billion Web pages in the publicly indexable Web
as of the end of January 2005.[36] As of June 2008, the indexable web contains at
least 63 billion pages.[37] On July 25, 2008, Google software engineers Jesse Alpert
and Nissan Hajaj announced that Google Search had discovered one trillion unique
URLs.[38]
Over 100.1 million websites operated as of March 2008.[39] Of these 74% were
commercial or other sites operating in the .com generic top-level domain.[39]
Speed issues
Frustration over congestion issues in the Internet infrastructure and the high latency
that results in slow browsing has led to an alternative, pejorative name for the World
Wide Web: the World Wide Wait.[citation needed] Speeding up the Internet is an
ongoing discussion over the use of peering and QoS technologies. Other solutions to
reduce the World Wide Wait can be found on W3C.
Standard guidelines for ideal Web response times are:[40]
* 0.1 second (one tenth of a second). Ideal response time. The user doesn’t sense
any interruption.
* 1 second. Highest acceptable response time. Download times above 1 second
interrupt the user experience.
* 10 seconds. Unacceptable response time. The user experience is interrupted and
the user is likely to leave the site or system.
These numbers are useful for planning server capacity.
Caching
If a user revisits a Web page after only a short interval, the page data may not need to
be re-obtained from the source Web server. Almost all Web browsers cache
recently-obtained data, usually on the local hard drive. HTTP requests sent by a
browser will usually only ask for data that has changed since the last download. If the
locally-cached data are still current, it will be reused.
Caching helps reduce the amount of Web traffic on the Internet. The decision about
expiration is made independently for each downloaded file, whether image, stylesheet,
JavaScript, HTML, or whatever other content the site may provide. Thus even on sites
with highly dynamic content, many of the basic resources only need to be refreshed
occasionally. Web site designers find it worthwhile to collate resources such as CSS
data and JavaScript into a few site-wide files so that they can be cached efficiently.
This helps reduce page download times and lowers demands on the Web server.
There are other components of the Internet that can cache Web content. Corporate and
academic firewalls often cache Web resources requested by one user for the benefit of
all. (See also Caching proxy server.) Some search engines, such as Google or Yahoo!,
also store cached content from websites.
Apart from the facilities built into Web servers that can determine when files have
been updated and so need to be re-sent, designers of dynamically-generated Web
pages can control the HTTP headers sent back to requesting users, so that transient or
sensitive pages are not cached. Internet banking and news sites frequently use this
facility.
Data requested with an HTTP ‘GET’ is likely to be cached if other conditions are met;
data obtained in response to a ‘POST’ is assumed to depend on the data that was
POSTed and so is not cached.
Link rot and Web archival
Main article: Link rot
Over time, many Web resources pointed to by hyperlinks disappear, relocate, or are
replaced with different content. This phenomenon is referred to in some circles as “link
rot” and the hyperlinks affected by it are often called “dead links”.
The ephemeral nature of the Web has prompted many efforts to archive Web sites. The
Internet Archive is one of the most well-known efforts; it has been active since 1996.
Academic conferences
The major academic event covering the Web is the World Wide Web Conference,
promoted by IW3C2.
WWW prefix in Web addresses
The letters “www” are commonly found at the beginning of Web addresses because of
the long-standing practice of naming Internet hosts (servers) according to the services
they provide. So for example, the host name for a Web server is often “www”; for an
FTP server, “ftp”; and for a USENET news server, “news” or “nntp” (after the news
protocol NNTP). These host names appear as DNS subdomain names, as in
“www.mrfweb.we.bs”.
This use of such prefixes is not required by any technical standard; indeed, the first
Web server was at “nxoc01.cern.ch”,[41] and even today many Web sites exist without
a “www” prefix. The “www” prefix has no meaning in the way the main Web site is
shown. The “www” prefix is simply one choice for a Web site’s host name.
However, some website addresses require the www. prefix, and if typed without one,
won’t work; there are also some which must be typed without the prefix. Sites that do
not have Host Headers properly setup are the cause of this. Some hosting companies
do not setup a www or @ A record in the web server configuration and/or at the DNS
server level.
Some Web browsers will automatically try adding “www.” to the beginning, and
possibly “.com” to the end, of typed URLs if no host is found without them. All major
web browsers will also prefix “http://www.mrfweb.we.bs/” and append “.com” to the
address bar contents if the Control and Enter keys are pressed simultaneously. For
example, entering “example” in the address bar and then pressing either Enter or
Control+Enter will usually resolve to “http://www.mrfweb.we.bs”, depending on the
exact browser version and its settings.
Web Management India
Web Solution Tools.
Mrf Web Design
Mrf Web Development
Mrf Web Development
Web server
January 10, 20091. HTTP: every web server program operates by accepting HTTP requests from the
client, and providing an HTTP response to the client. The HTTP response usually
consists of an HTML document, but can also be a raw file, an image, or some other
type of document (defined by MIME-types). If some error is found in client request or
while trying to serve it, a web server has to send an error response which may include
some custom HTML or text messages to better explain the problem to end users.
2. Logging: usually web servers have also the capability of logging some detailed
information, about client requests and server responses, to log files; this allows the
webmaster to collect statistics by running log analyzers on these files.
In practice many web servers implement the following features also:
1. Authentication, optional authorization request (request of user name and
password) before allowing access to some or all kind of resources.
2. Handling of static content (file content recorded in server’s filesystem(s)) and
dynamic content by supporting one or more related interfaces (SSI, CGI, SCGI, FastCGI,
JSP, PHP, ASP, ASP.NET, Server API such as NSAPI, ISAPI, etc.).
3. HTTPS support (by SSL or TLS) to allow secure (encrypted) connections to the
server on the standard port 443 instead of usual port 80.
4. Content compression (i.e. by gzip encoding) to reduce the size of the responses
(to lower bandwidth usage, etc.).
5. Virtual hosting to serve many web sites using one IP address.
6. Large file support to be able to serve files whose size is greater than 2 GB on 32
bit OS.
7. Bandwidth throttling to limit the speed of responses in order to not saturate the
network and to be able to serve more clients.
Origin of returned content
The origin of the content sent by server is called:
* static if it comes from an existing file lying on a filesystem;
* dynamic if it is dynamically generated by some other program or script or
application programming interface (API) called by the web server.
Serving static content is usually much faster (from 2 to 100 times) than serving
dynamic content, especially if the latter involves data pulled from a database.
Path translation
Web servers are able to map the path component of a Uniform Resource Locator (URL)
into:
* a local file system resource (for static requests);
* an internal or external program name (for dynamic requests).
For a static request the URL path specified by the client is relative to the Web server’s
root directory.
Consider the following URL as it would be requested by a client:
http://www.mrfweb.we.bs/index.html
The client’s web browser will translate it into a connection to www.example.com with
the following HTTP 1.1 request:
GET /path/file.html HTTP/1.1
Host: www.mrfweb.we.bs
The web server on www.mrfweb.we.bs will append the given path to the path of its
root directory. On Unix machines, this is commonly /var/www. The result is the local
file system resource:
/var/www/path/file.html
The web server will then read the file, if it exists, and send a response to the client’s
web browser. The response will describe the content of the file and contain the file
itself. ……….
Load limits
A web server (program) has defined load limits, because it can handle only a limited
number of concurrent client connections (usually between 2 and 60,000, by default
between 500 and 1,000) per IP address (and TCP port) and it can serve only a certain
maximum number of requests per second depending on:
* its own settings;
* the HTTP request type;
* content origin (static or dynamic);
* the fact that the served content is or is not cached;
* the hardware and software limits of the OS where it is working.
When a web server is near to or over its limits, it becomes overloaded and thus
unresponsive.
Overload causes
A daily graph of a web server’s load, indicating a spike in the load early in the day.
At any time web servers can be overloaded because of:
* Too much legitimate web traffic (i.e. thousands or even millions of clients hitting
the web site in a short interval of time. e.g. Slashdot effect);
* DDoS (Distributed Denial of Service) attacks;
* Computer worms that sometimes cause abnormal traffic because of millions of
infected computers (not coordinated among them);
* XSS viruses can cause high traffic because of millions of infected browsers and/or
web servers;
* Internet web robots traffic not filtered/limited on large web sites with very few
resources (bandwidth, etc.);
* Internet (network) slowdowns, so that client requests are served more slowly and
the number of connections increases so much that server limits are reached;
* Web servers (computers) partial unavailability, this can happen because of
required or urgent maintenance or upgrade, HW or SW failures, back-end (i.e. DB)
failures, etc.; in these cases the remaining web servers get too much traffic and
become overloaded.
Overload symptoms
The symptoms of an overloaded web server are:
* requests are served with (possibly long) delays (from 1 second to a few hundred
seconds);
* 500, 502, 503, 504 HTTP errors are returned to clients (sometimes also unrelated
404 error or even 408 error may be returned);
* TCP connections are refused or reset (interrupted) before any content is sent to
clients;
* in very rare cases, only partial contents are sent (but this behavior may well be
considered a bug, even if it usually depends on unavailable system resources).
Anti-overload techniques
To partially overcome above load limits and to prevent overload, most popular web
sites use common techniques like:
* managing network traffic, by using:
o Firewalls to block unwanted traffic coming from bad IP sources or having bad
patterns;
o HTTP traffic managers to drop, redirect or rewrite requests having bad HTTP
patterns;
o Bandwidth management and traffic shaping, in order to smooth down peaks in
network usage;
* deploying web cache techniques;
* using different domain names to serve different (static and dynamic) content by
separate Web servers, i.e.:
o
http://images.mrfweb.we.bs/
o
http://www.mrfweb.we.bs/
* using different domain names and/or computers to separate big files from small
and medium sized files; the idea is to be able to fully cache small and medium sized
files and to efficiently serve big or huge (over 10 – 1000 MB) files by using different
settings;
* using many Web servers (programs) per computer, each one bound to its own
network card and IP address;
* using many Web servers (computers) that are grouped together so that they act or
are seen as one big Web server, see also: Load balancer;
* adding more hardware resources (i.e. RAM, disks) to each computer;
* tuning OS parameters for hardware capabilities and usage;
* using more efficient computer programs for web servers, etc.;
* using other workarounds, especially if dynamic content is involved.
Historical notes
The world’s first web server.
In 1989 Tim Berners-Lee proposed to his employer CERN (European Organization for
Nuclear Research) a new project, which had the goal of easing the exchange of
information between scientists by using a hypertext system. As a result of the
implementation of this project, in 1990 Berners-Lee wrote two programs:
* a browser called WorldWideWeb;
* the world’s first web server, later known as CERN HTTPd, which ran on NeXTSTEP.
Between 1991 and 1994 the simplicity and effectiveness of early technologies used to
surf and exchange data through the World Wide Web helped to port them to many
different operating systems and spread their use among lots of different social groups
of people, first in scientific organizations, then in universities and finally in industry.
In 1994 Tim Berners-Lee decided to constitute the World Wide Web Consortium to
regulate the further development of the many technologies involved (HTTP, HTML, etc.)
through a standardization process.
The following years are recent history which has seen an exponential growth of the
number of web sites and servers.
Market structure
Given below is a list of top Web server software vendors published in a Netcraft survey
in September 2008.
Vendor Product Web Sites Hosted Percent
Apache Apache 91,068,713 50.24%
Microsoft IIS 62,364,634 34.4%
Google GWS 10,072,687 5.56%
lighttpd lighttpd 3,095,928 1.71%
nginx nginx 2,562,554 1.41%
Oversee Oversee 1,938,953 1.07%
Others – 10,174,366 5.61%
Total – 181,277,835 100.00%
Mrf Web Design
Mrf Web Design
Web Management India
Web Design Devlopment
Web Solution Tools
Modern programming
January 10, 2009Quality requirements
Whatever the approach to software development may be, the final program must
satisfy some fundamental properties. The following five properties are among the most
relevant:
* Efficiency/Performance: the amount of system resources a program consumes
(processor time, memory space, slow devices, network bandwidth and to some extent
even user interaction), the less the better.
* Reliability: how often the results of a program are correct. This depends on
prevention of error propagation resulting from data conversion and prevention of errors
resulting from buffer overflows, underflows and zero division.
* Robustness: how well a program anticipates situations of data type conflict and
other incompatibilities that result in run time errors and program halts. The focus is
mainly on user interaction and the handling of exceptions.
* Usability: the clarity and intuitiveness of a programs output can make or break its
success. This involves a wide range of textual and graphical elements that makes a
program easy and comfortable to use.
* Portability: the range of computer hardware and operating system platforms on
which the source code of a program can be compiled/interpreted and run. This depends
mainly on the range of platform specific compilers for the language of the source code
rather than anything having to do with the program directly.
Algorithmic complexity
The academic field and the engineering practice of computer programming are both
largely concerned with discovering and implementing the most efficient algorithms for a
given class of problem. For this purpose, algorithms are classified into orders using
so-called Big O notation, O(n), which expresses resource use, such as execution time
or memory consumption, in terms of the size of an input. Expert programmers are
familiar with a variety of well-established algorithms and their respective complexities
and use this knowledge to choose algorithms that are best suited to the circumstances.
Methodologies
The first step in most formal software development projects is requirements analysis,
followed by testing to determine value modeling, implementation, and failure
elimination (debugging). There exist a lot of differing approaches for each of those
tasks. One approach popular for requirements analysis is Use Case analysis.
Popular modeling techniques include Object-Oriented Analysis and Design (OOAD) and
Model-Driven Architecture (MDA). The Unified Modeling Language (UML) is a notation
used for both OOAD and MDA.
A similar technique used for database design is Entity-Relationship Modeling (ER
Modeling).
Implementation techniques include imperative languages (object-oriented or
procedural), functional languages, and logic languages.
Measuring language usage
It is very difficult to determine what are the most popular of modern programming
languages. Some languages are very popular for particular kinds of applications (e.g.,
COBOL is still strong in the corporate data center, often on large mainframes, FORTRAN
in engineering applications, and C in embedded applications), while some languages
are regularly used to write many different kinds of applications.
Methods of measuring language popularity include: counting the number of job
advertisements that mention the language[7], the number of books teaching the
language that are sold (this overestimates the importance of newer languages), and
estimates of the number of existing lines of code written in the language (this
underestimates the number of users of business languages such as COBOL).
Debugging
A bug which was debugged in 1947.
Debugging is a very important task in the software development process, because an
erroneous program can have significant consequences for its users. Some languages are
more prone to some kinds of faults because their specification does not require
compilers to perform as much checking as other languages. Use of a static analysis tool
can help detect some possible problems.
Debugging is often done with IDEs like Visual Studio, NetBeans, and Eclipse.
Standalone debuggers like gdb are also used, and these often provide less of a visual
environment, usually using a command line.
Programming languages
Main articles: Programming language and List of programming languages
Different programming languages support different styles of programming (called
programming paradigms). The choice of language used is subject to many
considerations, such as company policy, suitability to task, availability of third-party
packages, or individual preference. Ideally, the programming language best suited for
the task at hand will be selected. Trade-offs from this ideal involve finding enough
programmers who know the language to build a team, the availability of compilers for
that language, and the efficiency with which programs written in a given language
execute.
Allen Downey, in his book How To Think Like A Computer Scientist, writes:
The details look different in different languages, but a few basic instructions appear
in just about every language: input: Get data from the keyboard, a file, or some other
device. output: Display data on the screen or send data to a file or other device. math:
Perform basic mathematical operations like addition and multiplication. conditional
execution: Check for certain conditions and execute the appropriate sequence of
statements. repetition: Perform some action repeatedly, usually with some variation.
Many computer languages provide a mechanism to call functions provided by libraries.
Provided the functions in a library follow the appropriate runtime conventions (eg,
method of passing arguments), then these functions may be written in any other
language.
MRF Web Technologies
Mrf Web Design
Web Management India
Web Design Devlopment
Web Solution Tools
Computer programming
January 10, 2009Computer programming (often shortened to programming or coding) is the process of
writing, testing, debugging/troubleshooting, and maintaining the source code of
computer programs. This source code is written in a programming language. The code
may be a modification of an existing source or something completely new. The purpose
of programming is to create a program that exhibits a certain desired behavior
(customization). The process of writing source code often requires expertise in many
different subjects, including knowledge of the application domain, specialized
algorithms and formal logic.
Overview
Within software engineering, programming (the implementation) is regarded as one
phase in a software development process.
There is an ongoing debate on the extent to which the writing of programs is an art, a
craft or an engineering discipline.[1] Good programming is generally considered to be
the measured application of all three, with the goal of producing an efficient and
evolvable software solution (the criteria for “efficient” and “evolvable” vary
considerably). The discipline differs from many other technical professions in that
programmers generally do not need to be licensed or pass any standardized (or
governmentally regulated) certification tests in order to call themselves “programmers”
or even “software engineers.” However, representing oneself as a “Professional
Software Engineer” without a license from an accredited institution is illegal in many
parts of the world.
Another ongoing debate is the extent to which the programming language used in
writing computer programs affects the form that the final program takes. This debate is
analogous to that surrounding the Sapir-Whorf hypothesis [2] in linguistics, that
postulates that a particular language’s nature influences the habitual thought of its
speakers. Different language patterns yield different patterns of thought. This idea
challenges the possibility of representing the world perfectly with language, because it
acknowledges that the mechanisms of any language condition the thoughts of its
speaker community.
Said another way, programming is the craft of transforming requirements into
something that a computer can execute.
History of programming
See also: History of programming languages
Wired plug board for an IBM 402 Accounting Machine.
The concept of devices that operate following a pre-defined set of instructions traces
back to Greek Mythology, notably Hephaestus and his mechanical servants[3]. The
Antikythera mechanism was a calculater utilizing gears of various sizes and
configuration to determine its operation. The earliest known programmable machines
(machines whose behavior can be controlled and predicted with a set of instructions)
were Al-Jazari’s programmable Automata in 1206.[4] One of Al-Jazari’s robots was
originally a boat with four automatic musicians that floated on a lake to entertain
guests at royal drinking parties. Programming this mechanism’s behavior meant placing
pegs and cams into a wooden drum at specific locations. These would then bump into
little levers that operate a percussion instrument. The output of this device was a
small drummer playing various rhythms and drum patterns.[5][6] Another sophisticated
programmable machine by Al-Jazari was the castle clock, notable for its concept of
variables which the operator could manipulate as necessary (i.e. the length of day and
night). The Jacquard Loom, which Joseph Marie Jacquard developed in 1801, uses a
series of pasteboard cards with holes punched in them. The hole pattern represented
the pattern that the loom had to follow in weaving cloth. The loom could produce
entirely different weaves using different sets of cards. Charles Babbage adopted the
use of punched cards around 1830 to control his Analytical Engine. The synthesis of
numerical calculation, predetermined operation and output, along with a way to
organize and input instructions in a manner relatively easy for humans to conceive and
produce, led to the modern development of computer programming.
Development of computer programming accelerated through the Industrial Revolution.
The punch card innovation was later refined by Herman Hollerith who, in 1896 founded
the Tabulating Machine Company (which became IBM). He invented the Hollerith
punched card, the card reader, and the key punch machine. These inventions were the
foundation of the modern information processing industry. The addition of a plug-board
to his 1906 Type I Tabulator allowed it to do different jobs without having to be
physically rebuilt. By the late 1940s there were a variety of plug-board programmable
machines, called unit record equipment, to perform data processing tasks (card
reading). Early computer programmers used plug-boards for the variety of complex
calculations requested of the newly invented machines.
Data and instructions could be stored on external punch cards, which were kept in order
and arranged in program decks.
The invention of the Von Neumann architecture allowed computer programs to be
stored in computer memory. Early programs had to be painstakingly crafted using the
instructions of the particular machine, often in binary notation. Every model of
computer would be likely to need different instructions to do the same task. Later
assembly languages were developed that let the programmer specify each instruction in
a text format, entering abbreviations for each operation code instead of a number and
specifying addresses in symbolic form (e.g. ADD X, TOTAL). In 1954 Fortran, the first
higher level programming language, was invented. This allowed programmers to specify
calculations by entering a formula directly (e.g. Y = X*2 + 5*X + 9). The program text,
or source, was converted into machine instructions using a special program called a
compiler. Many other languages were developed, including ones for commercial
programming, such as COBOL. Programs were mostly still entered using punch cards or
paper tape. (See computer programming in the punch card era). By the late 1960s, data
storage devices and computer terminals became inexpensive enough so programs could
be created by typing directly into the computers. Text editors were developed that
allowed changes and corrections to be made much more easily than with punch cards.
As time has progressed, computers have made giant leaps in the area of processing
power. This has brought about newer programming languages that are more abstracted
from the underlying hardware. Although these more abstracted languages require
additional overhead, in most cases the huge increase in speed of modern computers
has brought about little performance decrease compared to earlier counterparts. The
benefits of these more abstracted languages is that they allow both an easier learning
curve for people less familiar with the older lower-level programming languages, and
they also allow a more experienced programmer to develop simple applications quickly.
Despite these benefits, large complicated programs, and programs that are more
dependent on speed still require the faster and relatively lower-level languages with
today’s hardware. (The same concerns were raised about the original Fortran language.)
Throughout the second half of the twentieth century, programming was an attractive
career in most developed countries. Some forms of programming have been increasingly
subject to offshore outsourcing (importing software and services from other countries,
usually at a lower wage), making programming career decisions in developed countries
more complicated, while increasing economic opportunities in less developed areas. It
is unclear how far this trend will continue and how deeply it will impact programmer
wages and opportunities.
MRF Web Technologies
Mrf Web Design
Web Management India
Web Design Devlopment
Web Solution Tools
villas sicily
options strategies
Computer Programming
January 10, 2009Computer programming (often shortened to programming or coding) is the process of
writing, testing, debugging/troubleshooting, and maintaining the source code of
computer programs. This source code is written in a programming language. The code
may be a modification of an existing source or something completely new. The purpose
of programming is to create a program that exhibits a certain desired behavior
(customization). The process of writing source code often requires expertise in many
different subjects, including knowledge of the application domain, specialized
algorithms and formal logic.
Overview
Within software engineering, programming (the implementation) is regarded as one
phase in a software development process.
There is an ongoing debate on the extent to which the writing of programs is an art, a
craft or an engineering discipline.[1] Good programming is generally considered to be
the measured application of all three, with the goal of producing an efficient and
evolvable software solution (the criteria for “efficient” and “evolvable” vary
considerably). The discipline differs from many other technical professions in that
programmers generally do not need to be licensed or pass any standardized (or
governmentally regulated) certification tests in order to call themselves “programmers”
or even “software engineers.” However, representing oneself as a “Professional
Software Engineer” without a license from an accredited institution is illegal in many
parts of the world.
Another ongoing debate is the extent to which the programming language used in
writing computer programs affects the form that the final program takes. This debate is
analogous to that surrounding the Sapir-Whorf hypothesis [2] in linguistics, that
postulates that a particular language’s nature influences the habitual thought of its
speakers. Different language patterns yield different patterns of thought. This idea
challenges the possibility of representing the world perfectly with language, because it
acknowledges that the mechanisms of any language condition the thoughts of its
speaker community.
Said another way, programming is the craft of transforming requirements into
something that a computer can execute.
History of programming
See also: History of programming languages
Wired plug board for an IBM 402 Accounting Machine.
The concept of devices that operate following a pre-defined set of instructions traces
back to Greek Mythology, notably Hephaestus and his mechanical servants[3]. The
Antikythera mechanism was a calculater utilizing gears of various sizes and
configuration to determine its operation. The earliest known programmable machines
(machines whose behavior can be controlled and predicted with a set of instructions)
were Al-Jazari’s programmable Automata in 1206.[4] One of Al-Jazari’s robots was
originally a boat with four automatic musicians that floated on a lake to entertain
guests at royal drinking parties. Programming this mechanism’s behavior meant placing
pegs and cams into a wooden drum at specific locations. These would then bump into
little levers that operate a percussion instrument. The output of this device was a
small drummer playing various rhythms and drum patterns.[5][6] Another sophisticated
programmable machine by Al-Jazari was the castle clock, notable for its concept of
variables which the operator could manipulate as necessary (i.e. the length of day and
night). The Jacquard Loom, which Joseph Marie Jacquard developed in 1801, uses a
series of pasteboard cards with holes punched in them. The hole pattern represented
the pattern that the loom had to follow in weaving cloth. The loom could produce
entirely different weaves using different sets of cards. Charles Babbage adopted the
use of punched cards around 1830 to control his Analytical Engine. The synthesis of
numerical calculation, predetermined operation and output, along with a way to
organize and input instructions in a manner relatively easy for humans to conceive and
produce, led to the modern development of computer programming.
Development of computer programming accelerated through the Industrial Revolution.
The punch card innovation was later refined by Herman Hollerith who, in 1896 founded
the Tabulating Machine Company (which became IBM). He invented the Hollerith
punched card, the card reader, and the key punch machine. These inventions were the
foundation of the modern information processing industry. The addition of a plug-board
to his 1906 Type I Tabulator allowed it to do different jobs without having to be
physically rebuilt. By the late 1940s there were a variety of plug-board programmable
machines, called unit record equipment, to perform data processing tasks (card
reading). Early computer programmers used plug-boards for the variety of complex
calculations requested of the newly invented machines.
Data and instructions could be stored on external punch cards, which were kept in order
and arranged in program decks.
The invention of the Von Neumann architecture allowed computer programs to be
stored in computer memory. Early programs had to be painstakingly crafted using the
instructions of the particular machine, often in binary notation. Every model of
computer would be likely to need different instructions to do the same task. Later
assembly languages were developed that let the programmer specify each instruction in
a text format, entering abbreviations for each operation code instead of a number and
specifying addresses in symbolic form (e.g. ADD X, TOTAL). In 1954 Fortran, the first
higher level programming language, was invented. This allowed programmers to specify
calculations by entering a formula directly (e.g. Y = X*2 + 5*X + 9). The program text,
or source, was converted into machine instructions using a special program called a
compiler. Many other languages were developed, including ones for commercial
programming, such as COBOL. Programs were mostly still entered using punch cards or
paper tape. (See computer programming in the punch card era). By the late 1960s, data
storage devices and computer terminals became inexpensive enough so programs could
be created by typing directly into the computers. Text editors were developed that
allowed changes and corrections to be made much more easily than with punch cards.
As time has progressed, computers have made giant leaps in the area of processing
power. This has brought about newer programming languages that are more abstracted
from the underlying hardware. Although these more abstracted languages require
additional overhead, in most cases the huge increase in speed of modern computers
has brought about little performance decrease compared to earlier counterparts. The
benefits of these more abstracted languages is that they allow both an easier learning
curve for people less familiar with the older lower-level programming languages, and
they also allow a more experienced programmer to develop simple applications quickly.
Despite these benefits, large complicated programs, and programs that are more
dependent on speed still require the faster and relatively lower-level languages with
today’s hardware. (The same concerns were raised about the original Fortran language.)
Throughout the second half of the twentieth century, programming was an attractive
career in most developed countries. Some forms of programming have been increasingly
subject to offshore outsourcing (importing software and services from other countries,
usually at a lower wage), making programming career decisions in developed countries
more complicated, while increasing economic opportunities in less developed areas. It
is unclear how far this trend will continue and how deeply it will impact programmer
wages and opportunities.
Web Management India
Web Solution Tools.
Mrf Web Design
Mrf Web Development
Mrf Web Development
Posted by sandiaraj
Posted by sandiaraj
Posted by sandiaraj